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Margot's wardrobe for Hidden Objects

The cabinet was not a play object in the night light, but in the dim daylight I needed to prepare it as a multi-level play object. I was involved in finalizing the appearance of game objects. Drawing in different states based on the game logic. My job also was to create and develope the detailed pop-up windows with game items

Working on the lighting of a game object, cutting it into layers for animation

Working on the lighting of a game object, cutting it into layers for animation

Final rendering of objects, matching the atmosphere of the game

Final rendering of objects, matching the atmosphere of the game

Detailing. Refining sketches and working from scratch. Preparing for animation, creating patches

Detailing. Refining sketches and working from scratch. Preparing for animation, creating patches

Drawing in different states based on the game logic. Final development

Drawing in different states based on the game logic. Final development

Designing items for use in the game. Drawing details within an objects. Light, shadow, and atmosphere of the game

Designing items for use in the game. Drawing details within an objects. Light, shadow, and atmosphere of the game

The creation and development of detailed pop-up windows with game items

The creation and development of detailed pop-up windows with game items